In its default setting of 0, it leaves the configuration of this value up to Rocksmith. However, you might find that setting this variable will help to resolve audio issues. In this case, the game does its best to choose a reliable audio buffer size. MaxOutputBufferSize - A few audio devices have been found to have very large output buffers. This will drop the game back to the original Rocksmith audio settings and may resolve some audio crackling issues at the cost of some of the Rocksmith 2014 latency improvements. Win32UltraLowLatencyMode - Set this value to 0 if you're having trouble getting the game to have good audio performance. Leaving the audio log enabled can degrade performance so leave it set to 0 for normal gameplay. Once you have run the game with this switched on, be sure to set the value back to 0. ![]() It will create a text file called audiodump.txt, located in the same directory as the Rocksmith application. Use this as your last option.ĭumpAudioLog - Set this value to 1 if you need to send debugging information to Ubisoft. It will almost always impose high latency, but should allow you to run the game. This forces the game to use an old Windows mechanism to control your audio devices. It can impose higher latency than the default system, but is a good fallback.įorceDirectXSink - Set this value to 1 if you've tried all other configuration options and still cannot get good audio. This will force the game to use the previous Windows mechanism to control your audio devices. This value only supports whole numbers.įorceWDM - Set this value to 1 if you've tried the fine tuning configuration options and still cannot get good audio latency or have audio issues you cannot resolve. The fastest PCs might be able to run reliably at 1. Most recent high performance PCs can handle a setting of 2. Fewer buffers mean lower latency, but increase the demands on your PC to avoid audio crackling. A smaller value will use a fewer buffers. LatencyBuffer - This value allows you to adjust one of the audio buffers used in one area of the Rocksmith 2014 audio engine. You may need to increase your LatencyBuffer setting to avoid audio issues if you choose to disable Exclusive Mode. Please contact the moderators of this subreddit if you have any questions or concerns.EnableMicrophone - Set this value to 1 to enable the use of a microphone for singing or acoustic guitar.ĮxclusiveMode - Set this value to 0 if you want to have other audio programs running at the same time as Rocksmith 2014. I am a bot, and this action was performed automatically. Automatically Enumerate whenever a new CDLC is added to your gameĪnd there are more that you can find listed in the README.md file on GitHub.Customize String Colors - be that for your own ColorBlind choices, or Extended Range guitar and bass use.Control the game menus with your guitar.Automatically control your Digitech Whammy DT, or other midi signal controllable drop tuning pedals.Set your own names for the in game Song Lists.Remove most of the "Custom Tuning" definitions.Enable the hidden Direct Connect input mode.Disable the loft / amps / skyline (all black background streamer mode), and many more of the in song elements.Some of the things you can do with RSMods on PC: Rocksmith Note Guide (aka what is this symbol?)ĭownload the RSMods installer from the GitHub releases page ![]() See how you Rank Worldwide with Rocksmith Buddy! ![]() Rocksmith+ is a follow-up to the original Rocksmith franchise, with a major change to a subscription-based music education service. It dynamically adjusts the difficulty to your skill level, then slowly introduces more notes and phrases until you’re playing your favorite songs note-for-note. Rocksmith is a music video game series which aims to teach guitar by letting you plug in virtually any guitar or bass and becomes your personal guitar teacher as it monitors how you play.
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